MOVIE

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INTRODUCTION

Escape a merciless mansion alongside a girl words cannot reach, in a tale that can only be experienced in VR.

An escape-the-room adventure game that can only be experienced in VR, Last Labyrinth was created specifically for the VR age. Players must work to escape a mansion full of hidden dangers with a mysterious girl that appears before them.

Development of Last Labyrinth is being spearheaded by Hiromichi Takahashi, director and producer of the acclaimed Doko Demo Issyo (PlayStation® 1999) series and co-creator of Toro (the Sony Cat). Working alongside Mr. Takahashi is a diverse team, many of whom are industry veterans with resumes featuring titles that are household names around the world.

Debuting at Tokyo Game Show 2016, the Last Labyrinth preview demo created a lot of buzz, with the line to play reaching up to 3 hours long. Media outlets from around Japan and abroad covered the announcement of the game, and 4Gamer.net nominated Last Labyrinth for the Tokyo Game Show 2016 Media Award in the Indie category.

The interest continued to grow at Laval Virtual 2017, where Last Labyrinth received the Best VR/AR Contents award.

And, in Fall of 2019, the full version of Last Labyrinth will receive a multi-platform, worldwide release.

STORY

What the...?!

Your eyes begin to adjust to the darkness, and you find yourself in a room you’ve never seen before. You go to stand, but are barely able to move. You look down to find that your arms and legs are strapped to a wheelchair.

As the panic begins to set in, you catch a glimpse of a figure out of the corner of your eye.

!?

A young girl, standing in the darkness, stares at you with cold eyes…

How to Escape

You find yourself strapped to a wheelchair, unable to move.

The only things you can move are your head and fingers. There is a laser pointer attached to your head, and a switch in your hand. When you press the switch, the laser pointer turns on, allowing you to point to things around you. Because you are unable to move, this is the key to your escape.

The other key to your escape is the mysterious girl you meet in the mansion.

Because you are unable to move, she will be a great help to you. When the girl is confused about what she should do, she will stare straight at you, wanting your input. Although she can’t understand your words, she can understand your head movements. You can nod your head to show approval, or shake your head to show disapproval of her action.

SCREENSHOT

CAST

International model, actress and singer Stefanie Joosten will be the voice of Katia, the mysterious girl you meet in Last Labyrinth.

-Profile-

Stefanie Joosten is a Dutch model, actress, voice-actress and singer.

Born and raised in the Netherlands, she moved to Japan as a student in Japanese studies. Stefanie gained success as a commercial model and actress in Japan after her studies and saw an international breakthrough in her career when she was chosen as the voice, likeness and motion capture of Quiet, the main female character in the latest instalment of the immensely popular Metal Gear Solid video game series by Hideo Kojima: Metal Gear Solid V The Phantom Pain (2015). She also made her debut as a singer by performing the theme song “Quiet’s Theme” for her character in the game, which she performed live at The Game Awards in LA.

Being able to fluently speak Japanese and English besides her native tongue Dutch, Stefanie has a unique set of skills that attracted thousands of fans from all around the world that follow her on social media. Stefanie recently starred in films productions in Europe such as Le Retour Sur Soi-Même, Transit 17, and Hostage X. Recently she has once again been chosen to be the model and voice of a new video game character, this time in the shooter-adventure game Spacelords from Spanish developer MercurySteam. Stefanie is currently mostly traveling between Europe and Asia and is scheduled to work on various film and video game productions yet to be announced.

-Comment from
Stefanie-

It’s a huge honor to be part of Last Labyrinth. When I first played the demo, I immediately felt completely sucked into its mysterious world. It lets you experience VR in a way I have never seen before. I think it will be a completely new experience to players worldwide.

-Video Message from
Stefanie Joosten-

As a result of achieving the Backer Missions of the Last Labyrinth's Kickstarter campaign, a special video message from Stefanie Joosten, has been added.

-Stefanie Joosten's
Official Sites-

MUSIC

Famous music composer Hiroki Kikuta, known for his work on game music production for various famous titles, will compose the theme song of Last Labyrinth, with Stefanie Joosten on vocals.
Fans of Hiroki and Stefanie will have plenty to look forward to, as both collaborate to introduce the world of Last Labyrinth through the theme song.
The title will be revealed at a later date.

-About Hiroki Kikuta-

Hiroki Kikuta was born in 1962 in Aichi Prefecture, Japan in 1962, and is currently a Short-Term Guest Professor at the Tokyo College of Music.
Beginning in 1991 at SQUARE CO., Ltd., his resume includes music production for the Secret of Mana and Seiken Densetsu 3 RPGs for the Nintendo Super Famicom, and Sōkaigi for the Sony Playstation. His later works upon going independent include BGM composition for SEGA’s Shining Hearts, Shining Blade and Shining Ark RPGs for the PSP, NAMCO’s SOULCALIBUR V fighting game for the PS3, and Gust’s Atelier Escha & Logy: Alchemists of the Dusk Sky for the PS3, among many others. He has also worked on multiple soundtrack CDs released under NTT Publishing Co., Ltd. From music composition to scenario writing to film editing, Hiroki is a musical artisan with a multitude of skills honed over many years of experience in entertainment production, constantly striving to achieve his goal of delighting fans and players alike.

-Hiroki Kikuta's Official Sites-

Stefanie Joosten's profile

STAFF

Hiromichi Takahashi - Director/Producer
Past Titles:
Doko Demo Issyo series, Co-creator of the Sony Cat - Director/Producer

“In the past, I made games that focused on verbal communication with virtual characters. This time, I want to use VR technology to try to focus on communicating with virtual characters nonverbally. I hope players will enjoy unraveling the mysteries surrounding Katia, and lying within the mansion itself. There is more than meets the eye.”

Tetsuya Watanabe - Director/Game Designer
Past Titles:
Puppeteer - Game Designer
The Last Guardian - Game Designer(Physics)

“In order to implement the core gameplay mechanic of nonverbal communication with Katia, we are challenging ourselves to make Katia behave as humanly as possible. We are giving it our all to make it so that players will be able to feel her presence, and feel like their fates are intertwined with hers.”

Atsuko Fukuyama - Lead Character Animator
Past Titles:
ICO - Character Animator
Shadow of the Colossus - Character Animator

“I hope that players will not only enjoy the puzzle solving aspect of the game, but will be able to feel a connection with Katia. Although there are a lot of challenges to working in VR, I think we will be able to make Katia a character that players will be able to fall in love with.”

Michiko Kusaba - Lead Environment Artist
Past Titles:
Gran Turismo 3: A-Spec - Landscape Designer
Gran Turismo 4 - Landscape Designer

“When making the environments of Last Labyrinth, I first focus on how I want the players to feel when they are sitting in each room of the strange mansion the game is set in. Then, I imagine how Katia would feel. Would she be puzzled? Scared? I always want to focus on the feeling that the environments envoke. I hope players will enjoy them.”

Takuya Hanaoka - Sound Designer
Past Titles:
Monster Rancher - Sound/SE
Super Robot Wars - Sound/SE

“Trying out new techniques and working in new development environments always excites me. When I learned about the strange VR world of Last Labyrinth, Katia was already a living, breathing character. She was very loveable, and the gimmicks in the game were very dark. I wanted to stir up the feelings of the player with the sounds in the game, to make the experience more intense.”

SPECIAL

- Crowdfunding -

The Last Labyrinth Kickstarter project has successfully ended!

Last Labyrinth represents Amata K.K.’s first attempt at publishing an original title. While development of the game is proceeding smoothly, the marketing budget is extremely limited. We hope to reach a wider audience through the funds raised by this Kickstarter project and introduce as many people as possible to the world of Last Labyrinth.

Rewards for backers included Kickstarter-only original merchandise and event tickets, among other items.

Thanks to everyone’s support, the project has reached its goal, and the campaign has ended on the 25th of March 2019. To all the backers of this project, we are deeply grateful for your support in making the Last Labyrinth kickstarter project a success.

Campaign period:
Jan 24th (Thu) ~ Mar 25th (Mon) 2019

*Closed as of 25th March 2019

- Official Blog -

Follow the official Last Labyrinth blog for staff bios, development and progress updates, and everything else not on our social feeds, including upcoming promotions and much more!

OFFICIAL BLOG

SUPPORT

Last Labyrinth is supported on the following devices and platforms:

* Chose a distribution store to purchase Last Labyrinth from based on the hardware you plan to use to play the game.
* Last Labyrinth will only run on hardware that is compatitle with the store it was purchased from.
* The estimated release date for each store is the same.
* The following is valid as of June 2019, and may be subject to change in the future.

Base Hardware Distributing Store Supported HMD (VR Headset) Supported Controller
PlayStation®4 PlayStation®Store PlayStation®VR DUALSHOCK®4
or
PlayStation®Move ×2
VR Ready PC Oculus Oculus Rift Oculus Touch Controller
Oculus Rift S
Steam® HTC VIVE VIVE Controller ×2
HTC VIVE Pro
Oculus Rift Oculus Touch Controller
Oculus Rift S
Windows Mixed Reality Headset Motion Controllers
Microsoft Store Windows Mixed Reality Headset Motion Controllers

SPECS

Title
Last Labyrinth
Developer
Amata K.K.
Genre
VR Escape-the-Room Adventure
Supported HMD
PlayStation®VR, HTC Vive, Oculus Rift, Oculus Rift S, Windows Mixed Reality Headset
Supported Hardware
PlayStation®4, PC fitting the requirements of the above HMDs (Intel® Core i5 4590/ NVIDIA GeForce GTX 1060 or above)
Distribution Store(Download only)
PlayStation®Store, Steam®, Oculus Store, Microsoft Store
Number of Players
1
Online Play
No online play available
Release Date
Fall 2019
CERO
TBD
ESRB
TBD
Price
3,980 JPY (Excluding tax, Final price TBD)
Official Homepage
https://lastlabyrinth.jp/en
Copyright
©2016 AMATA K.K. / LL Project

CONTACT

For any inquiries regarding Last Labyrinth, please use the following form
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