- 2019/01/11 Lead Animator Atsuko Fukuyama to present at GDC2019.
- 2019/01/10 Last Labyrinth's Oculus Rift giveaway!
- 2018/12/11 Cast page has been added.
- 2018/12/06 Screenshots have been added.
- 2018/10/02 Screenshots have been added.
- 2018/10/01 The first teaser trailer has been released.
- 2018/10/01 The development staff page has been updated.
- 2018/09/23 Last Labyrinth was featured at Tokyo Game Show 2018
- 2018/09/07 Last Labyrinth to be featured at Tokyo Game Show 2018
- 2018/09/07 Last Labyrinth Spring 2019 release announced!
- 2018/09/07 Last Labyrinth official page relaunched
An escape-the-room adventure game that can only be experienced in VR, Last Labyrinth was created specifically for the VR age. Players must work to escape a mansion full of hidden dangers with a mysterious girl that appears before them.
Development of Last Labyrinth is being spearheaded by Hiromichi Takahashi, director and producer of the acclaimed Doko Demo Issyo (PlayStation® 1999) series and co-creator of Toro (the Sony Cat). Working alongside Mr. Takahashi is a diverse team, many of whom are industry veterans with resumes featuring titles that are household names around the world.
Debuting at TOKYO GAME SHOW 2016, the Last Labyrinth preview demo created a lot of buzz, with a long line of attendees waiting to play. Media outlets from around Japan and abroad covered the announcement of the game, and 4Gamer.net nominated Last Labyrinth for the Tokyo Game Show 2016 Media Award in the Indie category.
The interest continued to grow at Laval Virtual 2017, where Last Labyrinth received the Best VR/AR Contents award.
And, in Spring of 2019, the full version of Last Labyrinth will receive a multi-platform, worldwide release.
Your eyes begin to adjust to the darkness, and you find yourself in a room you’ve never seen before. You go to stand, but are barely able to move. You look down to find that your arms and legs are strapped to a wheelchair.
As the panic begins to set in, you catch a glimpse of a figure out of the corner of your eye.
A young girl, standing in the darkness, stares at you with cold eyes…
International model, actress and singer Stefanie Joosten will be the voice of Katia, the mysterious girl you meet in Last Labyrinth.
Stefanie Joosten is a Dutch model, actress, voice-actress and singer.
Born and raised in the Netherlands, she moved to Japan as a student in Japanese studies. Stefanie gained success as a commercial model and actress in Japan after her studies and saw an international breakthrough in her career when she was chosen as the voice, likeness and motion capture of Quiet, the main female character in the latest instalment of the immensely popular Metal Gear Solid video game series by Hideo Kojima: Metal Gear Solid V The Phantom Pain (2015). She also made her debut as a singer by performing the theme song “Quiet’s Theme” for her character in the game, which she performed live at The Game Awards in LA.
Being able to fluently speak Japanese and English besides her native tongue Dutch, Stefanie has a unique set of skills that attracted thousands of fans from all around the world that follow her on social media. Stefanie recently starred in films productions in Europe such as Le Retour Sur Soi-Même, Transit 17, and Hostage X. Recently she has once again been chosen to be the model and voice of a new video game character, this time in the shooter-adventure game Spacelords from Spanish developer MercurySteam. Stefanie is currently mostly traveling between Europe and Asia and is scheduled to work on various film and video game productions yet to be announced.
Hiromichi Takahashi - Director/Producer
Doko Demo Issho("Together Anywhere”) series - Director/Producer
“In the past, I made games that focused on verbal communication with virtual characters. This time, I want to use VR technology to try to focus on communicating with virtual characters nonverbally. I hope players will enjoy unraveling the mysteries surrounding Katia, and lying within the mansion itself. There is more than meets the eye.”
Tetsuya Watanabe - Director/Game Designer
Puppeteer - Game Designer
The Last Guardian - Game Designer(Physics)
“In order to implement the core gameplay mechanic of nonverbal communication with Katia, we are challenging ourselves to make Katia behave as humanly as possible. We are giving it our all to make it so that players will be able to feel her presence, and feel like their fates are intertwined with hers.”
Atsuko Fukuyama - Lead Character Animator
ICO - Character Animator
Shadow of the Colossus - Character Animator
“I hope that players will not only enjoy the puzzle solving aspect of the game, but will be able to feel a connection with Katia. Although there are a lot of challenges to working in VR, I think we will be able to make Katia a character that players will be able to fall in love with.”
Michiko Kusaba - Lead Environment Artist
Gran Turismo 3: A-Spec - Landscape Designer
Gran Turismo 4 - Landscape Designer
“When making the environments of Last Labyrinth, I first focus on how I want the players to feel when they are sitting in each room of the strange mansion the game is set in. Then, I imagine how Katia would feel. Would she be puzzled? Scared? I always want to focus on the feeling that the environments envoke. I hope players will enjoy them.”
Takuya Hanaoka - Sound Designer
Monster Rancher - Sound/SE
Super Robot Wars - Sound/SE
“Trying out new techniques and working in new development environments always excites me. When I learned about the strange VR world of Last Labyrinth, Katia was already a living, breathing character. She was very loveable, and the gimmicks in the game were very dark. I wanted to stir up the feelings of the player with the sounds in the game, to make the experience more intense.”
- Last Labyrinth
- Amata K.K.
- VR Escape-the-Room Adventure
- Supported HMD
- PlayStation®VR, HTC Vive, Oculus Rift, Windows Mixed Reality Headset
- Supported Hardware
- PlayStation®4, PC fitting the requirements of the above HMDs (Intel® Core i5 4590/ NVIDIA GeForce GTX 1060 or above)
- Platforms(Download only)
- PlayStation®Store, Steam®, Oculus Store, Microsoft Store
- Number of Players
- Online Play
- No online play available
- Release Date
- Spring 2019
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